The Deckbuilding Game — Solo Trial against the Lord Ruler
Burn metals to fuel Allomancy. Build your deck from the Market, break the
Lord Ruler's minions, complete Missions, and bring his 48 health to zero —
or play 4 Atium onto Confrontation.
Training Track (advance 1 each turn)
This Turn — Resources
Lord Ruler's Minions
Market
Atium (wild) — buy with coins
Your Hand
Allies in play
Missions — 12 pts to top
Metals
Chronicle
Mistborn — How to Play
You are a Mistborn who ingests and burns metals to fuel Allomancy.
You start with a weak 10-card deck and build a stronger one from the Market,
working to bring the Lord Ruler down.
How to win
Reduce the Lord Ruler from 48 health to 0, or
Buy Confrontation and play 4 Atium onto it, or
Top all 3 Mission tracks.
You lose if your health hits 0, or if the Lord Ruler's deck runs out.
Your turn
You automatically advance one step up the Training Track (raises your
burn limit, grants Atium, unlocks your character ability).
You draw a hand of 5. Play cards for their effect:
Burn a card's metal (uses 1 of your burn limit) to trigger its effect —
coins, damage, mission points, healing, card draw, and more.
Vial: play a card sideways for quick coins without using a burn.
Flare: burn beyond your limit; that metal stays spent until Refreshed
(discard a card to refresh).
Atium (wild): spend an Atium token to power any card for free.
Resources this turn
Coins — buy cards from the Market and Atium cards.
Damage — send it at the Lord Ruler (→ LR) or at his minions to break shields.
Mission points — spend on any Mission track (12 tops a track).
Burns / Atium — your fuel. Healing applies immediately.
The Lord Ruler acts
When you end your turn he flips a card: an Adversary (a minion that
damages you each turn until you break its shields) or an Edict
(Dominance rises, he heals for each open Mission, and the Market is purged).